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Thursday, June 17, 2010

Demotivational


So I figured out how to make tone of these, and this is the one I've made so far.

A Gem in Miles City

The other day I decided to wander around Miles City, Mt. Ya know, get a feel for the place where I will be stuck for the next 2-3 months. To my suprise there was a game shop, which was unfortunatly closed on the day of my adventure. However I went back the next day, just to see if there was ANYONE in this town that played 40k. The initial answer was no, yet I spent the next 3 and a half hours talking with the store owner, Tom, about how much he wanted to get Warhammer into his store.

Now this is what I love about the gaming community, they are some of the most friendly people you will ever meet. In the first 3 hours of meeting Tom he offered me a permenant place to paint my models, since I have no place to do it at my uncles. This includes a safe place to store all my paints, models, modeling supplies, etc.

I went back yesterday, models in hand, back to T&J games. I arrived at about 2:30 p.m and was there until close. I swear to god this has to be the coolest gaming store I've ever been to. I got to show off my models, in which the reply was always "Holy shit, I could never do this." In which I would have to respond, "Its not that hard, I just spend way too much fucking time on my models!" And after talking with Tom for an hour about the Horus Heresy, and all the Primarchs (this guy doesn't own a single 40k model, but has read a rediculous amount of Black Library material) he walked me thourgh all the things he wants to do with the store when he gets some 40k and Fantasy stuff in. He's even talked about buying an Epic scale Dread and have ME paint it.

Now this is all speculation and hope, but he has talked to a distributor. And if this all pans out I'll be doing game demos there 3 days a week, and painting workshops, the whole 9 yards.

I know this isn't really that important, as this isn't about tactics or anything, but I just had to share the awesomeness of being a founding member of the first wave of 40k in a new gaming community.

Tuesday, June 8, 2010

I'm finally back!

I know its been awhile since I've posted anything but there is good reason. First I was in Spain for 2 weeks, then back in good ole Minne-snow-ta where I still didn't have internet, then was in North Dakota where there was still no internet I could connect to! Now I'm finally settled at my uncles in Miles City Mt, and finally have the internet.

As well as not having been online in over a month, I've also sadly not been able to play a game of 40k in about the same amount of time. Now I hope to get vassal running again, but something is screwed up on the vassal site that lets you download it. Anyho, I've been asked by a friend of mine (it is facebook official!) to help his girlfriend build a list for their local escalation league. So while I can't be there in person, I can play vicariously through her.

Now I've given it much thought and so far have only written one list down that I think will work well, especially at 750. So here it is-

HQ - Daemon Prince, Wings, Mark of Slaanesh, Lash of Submission - 155
This choice is pretty easy to explain. The stat line of the DP is already amazing, add in the movement bonus of wings, and thee most annoying psychic power in the game, and you've got yourself a winner. At this point limit this guy/girl/it really has the chance to shine, which should help her get a feel for both its strengths and weaknesses.

Troops - 5 Plague Marines, 2 Plasma Guns, Aspiring Champion w/ Power Fist - 200
Because of the small points limit I had to go with the minimum. This is the usual loadout I have for my PM, just with 2 more, however like the DP this squad should do just fine at 750. They are pretty self explanitory, stand and shoot and if anything gets too close then punch it in the face. Also note that this squad has a Rhino, so they will be able to run around double tapping with 4 Plasma shots, or sitting back and using the Rhino as a mini fort.

10 CSM, 2 Melta Guns, Icon of Slaanesh, Aspiring Champion w/ Power Weapon - 220
Once again this squad also has a Rhino, which will help them zip across the board and get into melta range and then into cc where their Icon's bonus should provide a good edge against other marines. This squad should/will act as the more aggresive unit in the army and if supported correctly should to fine. Either by the Plague Marines and/or the DP. They have enough bodies to really to some damage, meanwhile they should be able to take up some amount of time and energy to kill.

HS - Predator w/ Autocannon turret, Heavy Bolter Sponsons - 100
Originally I wanted to give this Lascannon sponsons, but it put the list 25 points over, and really it would be a bit over kill at this level. At 750 the Autcannon should be able to bust open enough transports from a safe distance to make its points back. The added benifit of this guy is it's AV13 front that should and probably will take alot of energy on the opponents part to kill, which will help the survival of the Rhinos and DP. As well as popping transports while moving 6" a turn, once the pinata is opened and all the candy spills out this guy can lay down 8 shots a turn, which should be more than enough to help widdle down some of even the toughest squads.

Final Thoughts
Now this is just the first draft of this list, yet I think it will work wonderfully. It combines some of the most important list building fundamentals, Redundancy, Flexability, and Synergy.

1) Redundancy - there are 3 tanks and a DP. All of which take a considerable amount of
concentrated amount of firepower to take down. This means one of two things wil happen, either your opponent will concentrate all their rescources on killing one of these things or will take pot shots at all of them which probably wont do much to anything. This forces your opponent to constantly be making tough choices, and usually leads to more and more mistakes as the game goes on until you wear them down, mentally.

2)Flexability - there is alot of flexability in this list. Each element of it can, if you want to, opperate independently, each spliting up to take on a seperate part of the opponents army. Yet it can also work collectively as a whole is you so choose, or even as two diffferent groups. Besides just being tacticly flexable, each unit has flexabilty when it comes to their role. For example, the Predator will act as this forces main transport popping machine, however if there arn't any transports left or none to begin with it can easily act as a infantry killing machine. Same for every other unit in this list, each can be effective at range as well as close up. And because of this ability to switch roles between turns this list shoulc be able to handle anything that they come up against.

3) Synergy - this concept is a little bit more difficult to understand, kinda. It basicly means that every unit in the list flow together. For example, every unit is able to move up to 12" a turn. Also each unit is able to fill the role of another if the first unit fails at popping a tank or taking out that one last marine. If need be each unit can back up another one.


Yeah so thats it, for now. Please comment as you like. What do you guys think? Agree? Disagree?